Workshop open Monday to Friday · Liverpoolcontact@spookworkshop.com
Spook Workshop

Objects that answer back.

Spook Workshop designs and builds interactive electronics for museums, brand experiences, play centres and escape rooms. Things to press, tap, pull and stand on, made in Liverpool and built to survive the public.

The Vessel Frame showing the cargo ship Mazarine moored at Liverpool Waters

The Vessel Frame

Spook Workshop, Liverpool, 2026

E-paper display, AIS radio receiver, oak frame

SW.2026.01Available
What we make

When a visitor , .

Almost everything we build is that sentence: a person does something, and the room responds. We design the sensing, the electronics, the software and the enclosure, so the whole chain is made in one place.

Pick what the visitor does to see what we built for it.

Room 1

Maritime

Live ship data turned into objects and exhibits. Every large ship broadcasts where it is and where it’s going; these pieces let your visitors see it.

Enter room 1
Vessel Frame map view of six ships on the Mersey

The Vessel Frame

SW.2026.01Available

AIS Decoder Screen

SW.2026.02In development

Live Harbour Model

SW.2026.03In development
Room 2

Play & Puzzle

Interactive pieces for play centres and escape rooms, built to be climbed on, stood on and played with all day, every day.

Enter room 2
Video still to come: the play town traffic lights, installed

Animal Scanner Tree

SW.2025.04Installed

Bakery Patch Panel

SW.2025.05Installed

Light Launchers

SW.2025.06Installed

Pressure Mat Video

SW.2025.07Installed

Play Town Traffic Lights

SW.2026.05Installed

Karaoke Machine

SW.2026.06In development
Room 3

Brand & Experiential

Interactive builds for activations, launches and retail. New concepts, alongside proven pieces from the other rooms adapted for a brand.

Enter room 3
Concept render to come: a distillery’s botanicals wall, lit by a tasting card

Botanicals Wall

SW.2026.07Concept

Step-triggered film

After SW.2025.07Proven

Tap to reveal

After SW.2025.04Proven
Annexe

Our own work.

Projects nobody asked for, where we try new parts and ideas on our own time. When something works here, it ends up in client work.

Weather Ghost

ESP32, SHT41 sensor, 2″ OLED, printed case

A desk thermometer with a resident ghost. He wears sunglasses when the room is hot and a scarf when it’s cold. Drag the slider to try it.

SW.2026.A1Complete
Photo to come: Heliotrope on the bench

Heliotrope

Light sensors, servos, salvaged lamp

A lamp that gives no light. It finds the brightest light in the room and turns to look at it, like a plant following the sun.

SW.2026.A2In development
Photo to come: Ceiling Runner on its rail

Ceiling Runner

Stepper drive, aluminium rail, camera

A small robot that travels a rail fixed to the ceiling, so it can watch a room or follow someone across it.

SW.2026.A3In development
Portrait to come: at the bench, Liverpool
The workshop

Small studio, one point of contact.

Spook Workshop is run by [your name], who designs the circuits, writes the code and builds the enclosures. You talk to the person making your piece from the first call to the install.

On larger jobs we work alongside your fabricators, set builders and AV team, and take responsibility for everything that lights up, moves or makes a noise.

Based
Liverpool, working across the UK
Hand-over
Wiring diagrams, parts list, spares
Built for
Public use: locked, robust, low voltage
Updates
Software updated remotely
  1. BriefA call or a site visit. We agree what visitors should do and what should happen when they do it.
  2. Bench prototypeA working version for you to try and change before anything is built for real.
  3. Build and testFinal electronics and enclosure, left running for days before anything leaves the workshop.
  4. Install and aftercareWe install it, train your team, and stay on call when you need us.
Commissions

Tell us what should happen.

Describe the space and what you want visitors to do. Rough ideas are fine; working them out is part of the job.

contact@spookworkshop.com